Friends invited Stephanie and I over for a game night last week. Yes, we do have those. Friends, I mean. And game nights, too.
There isn’t much role-playing exactly, although you do get to pick races and classes (ex: an elf thief). No, it is all about leveling up, getting better weapons, and killing more monsters than your pals.
Our friends own Munchkin Deluxe, which I highly recommend. The new included game board helps keep track of everyone’s levels (you win if you get to level 10), and kept the different card piles organized. Keeping an eye on every player’s level with my version was often difficult.
Prior to playing, we watched the Tabletop episode about Munchkin (recommended viewing for first time players, although they leave out a couple of things, like maximum hand size).
I like Munchkin, but it is overwhelming for newbies, like Stephanie on the night in question.
Plus, a lot of the game is luck and hoping your pals don’t screw you over (a major part of the game). This can turn off some more serious gamers who like thinking 13 turns ahead and what not.
Not me though. I enjoy Munchkin’s insanity. It’s a fun, casual game, and there’s great cartoony illustrations by John Kovalic and the cards are hilarious.
Stephanie eventually got the hang of Munchkin near the end. I was about to level up, and get closer to winning, and it hinged on Stephanie helping me—or not.
“Are you going to play a card or not?” I asked.
“Yes, but I haven’t decided if I want to help you or hurt you,” she said.
“Well, which is it?”
“It depends. How much treasure will you give me?” she said, looking at me over the top of her cards.
“One?” I offered.
“All of them,” she said.
“All of them. Or I hurt you.”
I sighed. “You’re the Suge Knight of Munchkin.”
I began reading Guns, Germs, and Steel: The Fate of Human Societies by Jared Diamond last week. It’s a history book which looks at why some societies managed to conquer others, and not the other way around and how geography influenced a civilization’s growth.
— Jim C. Hines (@jimchines) August 18, 2015
Jemisin’s presentation breaks down a lot of great information and ideas when it comes to worldbuilding for a fantasy setting, and Guns, Germs, and Steel was one of her recommended readings for research.
I love history, and I’m enjoying Guns, Germs, and Steel so far. It’s a lot of information to take in, but recommended for fans of history or any non-fiction. I’m not worldbuilding for anything right now, but it never hurts to learn something new, as it could help me tweak the world of the book I am currently writing (I’m about 26k words in so far, so not even half-way done yet).
Last week’s comic showed Guy making a playlist for a road trip with No Filter Fox, which was only Love Shack by the B-52’s 97 times. As you will see, the final comic ended up a bit different from what I originally wrote and sketched out.
(extra reading: making changes is something I talked about in last week’s newsletter)
Here’s a photo of my original script and sketches.
If you will allow me to translate the flurry of pen strokes, you can see I originally featured HB in the comic (with him driving and Guy in the back seat). I also drew everyone, including No Filter Fox, happily singing along in the final panel—at first.
Stephanie upgraded to a car built after the Clinton Administration recently, and with it came a satellite radio trial. I was pretty ho-hum about satellite radio at first.
Until yesterday morning when this popped up.
As someone who was a youngster when Bart Simpson Mania hit (and peaked), this was a delightful dose of nostalgia. I remember when Do the Bartman was a legit deal, and have not heard this song in (Obi-Wan Kenobi voice) a long time. A long time.
You can find Do the Bartman on the album The Simpsons Sing the Blues. Yes, The Simpsons released a few albums back in the day.